![]() ![]() “Or a movie production, or something of the sort.” Even if it’s not a full-fledged sequel, maybe someday Square Enix will revisit the series in some form. “Personally, if there is ever an opportunity, I would love to see a high-quality, high-end version of Chrono Trigger,” Tokita says. However, fans aren’t the only ones who would like to see it resurrected. That was the most exciting part.”ĭespite all the love for Chrono Trigger (and even its sequel, Chrono Cross), Square Enix has been reluctant to tap into the fanbase and do anything with the franchise. While on this topic, there's also another Chrono Trigger remake in progress by the same group that translated Radical Dreamers (). It had Serge, Kid, and Lynx from Chrono Chross and Magus from Chrono Trigger. ![]() But everyone probably enjoyed how we were able to do things we’d never done with Chrono Trigger. Radical Dreamers was more interactive fiction than game, but it was definitely part of the Chrono series. Nomura was actually creating the environment background pieces in Chrono Trigger – like the courthouse scene, that was created by him. It was kind of like a grand festival – it was really fun. ![]() “At the end, we had a couple hundred working on the game at the same time. “Once everyone was done developing Final Fantasy VI, hordes of staff helped out on Chrono Trigger,” he says. When describing the game’s development, he paints a party-like picture. As of 2006, an official cancellation announcement has not yet to be made, and it's possible that development of the game has been carried over to one or more of the seventh generation era gaming systems.Chrono Trigger wasn’t only exciting to play – according to Tokita, it was also exciting to create. Fans continue to write letters and e-mailsto both Square Enix USA and Japan headquartersrequesting Chrono Break. These, combined with Square Enix's recent polls that list Chrono Trigger as an option for game porting to handheld systems, suggest that interest in the Chrono series has not completely dwindled at the company and that a new itineration may eventually be made. ![]() Additionally, Mitsuda announced in 2005 that a new Chrono Cross arranged album was in the works as of May 2006, it is tentatively "out within the year". In September 2005, Kato and Mitsuda again teamed up to do a game called Deep Labyrinth for the Nintendo DS. These hopes are also padded by the good working relationship between Kato and Mitsuda, as the two collaborated to release Kirite, an album complemented by a storybook. Additionally, in an interview at a PLAY! concert in May 2006, Yasunori Mitsuda stated an interest in composing for a new game in the series. Hopes for a sequel have been recently raised as Masato Kato has returned to Square Enix to work on Seiken Densetsu DS: Children of Mana and Seiken Densetsu 4. It is possible that the sales of Chrono Crosstotaling 1.5 millioncompared to the performance of contemporary Final Fantasy gameseach achieving over 5 million salescontributed to a decision to suspend the series. ![]()
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